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Etherborn - System Requirements

Windows

Minimum System Requirements (Windows)

In order for you to play Etherborn on Windows with minimal graphics settings, your computer must meet the following requirements
Requires a 64-bit processor and operating system

OS *:

Windows 7 (64 bit)

Processor (CPU):

Intel Core i3-6100

Memory (RAM):

4 GB RAM

Graphics Card:

NVIDIA GeForce GTX 460

DirectX:

Version 11

Storage:

2500 MB available space

Recommended System Requirements (Windows)

System requirements for similar games on Windows

Requires a 64-bit processor and operating system
Operating System: Windows 10 64bit
Processor (CPU): Intel i5 3.7 GHz (4 Cores) or equivalent
Memory (RAM): 4 GB RAM
Graphics Card: Nvidia GTX 770 2GB or equivalent
DirectX: Version 11
Storage: 2 GB available space
OS *: Windows 7 or later
Processor (CPU): Intel Core2 Duo E6750 (2 * 2660) or equivalent / AMD Athlon 64 X2 Dual Core 5000+ (2 * 2600) or equivalent
Memory (RAM): 4 GB RAM
Graphics Card: Geforce GT 430 (1024 MB) / Radeon HD 5570 (1024 MB)
Storage: 4 GB available space
OS *: Windows 7 SP1 / 8.1 / 10
Processor (CPU): i3 Sandy Bridge Dual Core or Equivalent
Memory (RAM): 4 GB RAM
Graphics Card: 2GB of VRAM; NVIDIA GeForce GTX 500 Series / AMD Radeon HD 7000 Series
DirectX: Version 11
Storage: 5 GB available space
OS *: Windows 7 32-bit
Processor (CPU): Dual Core
Memory (RAM): 2 GB RAM
Graphics Card: Nvidia Geforce 8800 OR ATI Radeon HD 3870 OR equivalent/higher
DirectX: Version 9.0c
Storage: 2 GB available space
Sound Card: Direct X compatible
VR Support: SteamVR or Oculus PC. Keyboard or gamepad required
OS *: Windows XP SP3 or later, 64/32bit
Processor (CPU): Dual Core CPU (2.2+ GHz Dual Core CPU or better)
Memory (RAM): 1 GB RAM
Graphics Card: GeForce® 8800 or Radeon® HD4800 series, 512 MB of memory, OpenGL 3.0 support required
Hard Drive: 1 GB HD space
Additional: Intel HD Graphics are not officially supported. But if you've got yourself a 3000 or better then there is a reasonable chance it will mostly/sorta work. No promises, but we've been working hard on it, at any rate.
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